Time Attack is your chance to show how fast you can fly down each course, while those who simply want to perform tricks can do so in either the Trick Attack or Contest modes. The heart of the game is the Match Race, where you'll choose one of five characters and eight authentic Lamar boards before advancing through six snow-covered courses, each offering multiple shortcuts. Six game modes include the following: Match Race, Time Attack, Trick Attack, Contest, Versus Match, and Training. Resistance (because Gruumsh has no patience for weaklings).From the team that brought you Wave Race 64 comes 1080 Snowboarding, a racing game that has you thrashing down mountains from a perspective behind your character. Spare the Dying (used on enemies if it would be difficult to get their skull back to camp without them in it. Her starting gear: chain mail, warhammer, light crossbow with 20 bolts, priest’s pack, a shield, a holy symbol (quasit skull)Ĭantrips: Thaumaturgy (typically to make her eyes glow in battle and to make other impressive effects). Racial traits: +2 strength, +1 constitution, medium sized, darkvision, relentless endurance (once per long rest, when an attack would bring you to zero HP, you have one HP instead), savage attacks (when scoring a crit with a melee attack, roll a damage die an extra time and add it to the damage). Skills: Persuasion (with her warhammer), Religion, Intimidation (from race) Harak Skullstealer, Half-Orc Cleric of GruumshĪrmor: Light Armor, Medium Armor, Heavy Armor, Shields Now Harka’s parents and her god have sent her to gain glory in battle and sacrifice many skulls in his name. Not finding a home either with the orcs or the barbarians, they made their home in the more understanding city of Waterdeep, where neither their relationship nor their half-breed daughter caused any concern at all. It required all of both their skills to survive and find a way back to Faerûn. She was in close combat with an Orc chief when an elven warlock who had been shadowing the barbarian troupe for his own reasons cast a spell that catapulted them both into a plane of sand and desert. Her mother, a human barbarian, had been sent with her warband to find glory deep in Orcish lands. Harka’s parents were mortal enemies who met on the field of battle. ![]() Harka typically does not ask Gruumsh for healing spells, but if it were required, she would do so for a trusted companion. Her orcish father realized that by sending the quasit, Gruumsh was reaching down from his divine battleground and selecting Harka to be his eyes and ears on the mortal plane. Her holy symbol is the skull of a quasit she slew as a baby. Her War Domain gives her the occasional extra attack in battle, and Divine Favor makes each attack hurt just a little more.Īs a sign of her devotion to her god Gruumsh the One-Eyed, she claims a skull from among her conquests and sacrifices it to her deity during long rests. She wields a dual-headed warhammer, wears heavy armor, and casts Inflict Wounds in battle - the 3d10 damage makes short work of the most difficult enemies. You’ll find Harka Skullstealer at the front of the party. ![]() It really didn’t have an easy time getting in all the elements I wanted, but it did a whole lot better than Dall-E 2 and Stable Diffusion.
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